2023 |
|
Dennys Paillacho, N. S., Michael Arce, María Plues & Edwin Eras. (2023). Advanced metrics to evaluate autistic children's attention and emotions from facial characteristics using a human robot-game interface. In Communications in Computer and Information Science. 11th Conferencia Ecuatoriana de Tecnologías de la Información y Comunicación TICEC 2023 (Vol. 1885 CCIS, pp. 234–247).
|
|
|
Steven Silva, N. V., Dennys Paillacho, Samuel Millan-Norman & Juan David Hernandez. (2023). Online Social Robot Navigation in Indoor, Large and Crowded Environments. In IEEE International Conference on Robotics and Automation (ICRA 2023) (Vol. 2023-May, pp. 9749–9756).
|
|
2022 |
|
Nayeth I. Solorzano, L. C. H., Leslie del R. Lima, Dennys F. Paillacho & Jonathan S. Paillacho. (2022). Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework. In Smart Innovation, Systems and Technologies. International Conference in Information Technology & Education (ICITED 21), julio 15-17 (Vol. 256, pp. 119–132).
Abstract: In gamification, the development of "visual metrics for educational
video games linked to social assistance robots in the framework of inclusive education" seeks to provide support, not only to regular children but also to children with specific psychosocial disabilities, such as those diagnosed with autism spectrum disorder (ASD). However, personalizing each child's experiences represents a limitation, especially for those with atypical behaviors. 'LOLY,' a social assistance robot, works together with mobile applications associated with the family of educational video game series called 'MIDI-AM,' forming a social robotic platform. This platform offers the user curricular digital content to reinforce the teaching-learning processes and motivate regular children and those with ASD. In the present study, technical, programmatic experiments and focus groups were carried out, using open-source facial recognition algorithms to monitor and evaluate the degree of user attention throughout the interaction. The objective is to evaluate the management of a social robot linked to educational video games
through established metrics, which allow monitoring the user's facial expressions
during its use and define a scenario that ensures consistency in the results for its applicability in therapies and reinforcement in the teaching process, mainly
adaptable for inclusive early childhood education.
|
|
|
Velez R., P. A., Silva S., Paillacho D., and Paillacho J. (2022). Implementation of a UVC lights disinfection system for a diferential robot applying security methods in indoor. In Communications in Computer and Information Science, International Conference on Applied Technologies (ICAT 2021), octubre 27-29 (Vol. 1535, pp. 319–331).
|
|